Video Game Design as Curatorial Innovation
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Toward Entropy

Media: VR experience
2025
Software: Unreal Engine 5

This project is an experimental VR game that reimagines iconic land art exhibitions as immersive, playful experiences that critically examine historical practices by artists like Robert Smithson and Michael Heizer. It reinterprets their monumental works, highlighting how these exhibitions exploited nature for artistic ambition. The game’s goal is to dismantle human control, returning power to the environment's natural entropy and inherent chaos.

The VR game is currently in development and is anticipated to be completed by 2025.